![]() ![]() ![]() Almost nobody even acknowledged how nuDoom had the least worst boss fights in any FPS. Almost nobody realized the potential of arena combat and the shift towards a more beat 'em up-esque approach to enemy combat and enemy design where you're locked in with highly mobile and reactive enemies. Up top everyone was too swept up with the hype of finally playing an FPS 'purely about action and no bullshit' (their words) while treating nuDoom as the herald of the return of the old-school, even though it played radically different from the old-school. The last AAA shooter to break the mold would be nuDoom, but nobody even realized its potential. You can find more of that innovation in Doom WADs, I'd love to see a full game based on Demonsteele or Project MSX. Even amongst these throwback shooters you will hardly find any examples which are innovative within the old-school style of FPS design. I don't believe that these throwback shooters are bad, or that being a throwback shooter makes them worse, god knows Overload is the best FPS released in the past decade or two, but I can already foresee how this trend is going to progress and how after a year or four we'll be completely sick of these kinds of games once the more soulless hacks start latching on. ![]() The last indie shooters to really break the mold were Devil Daggers and DESYNC, the first one being a 10/10 arena survival shooter that realized the concept in a way no other survival mode shooter ever quite did, and the second one being an FPS with arena level design about killing things with style which was kind of rough around the edges, so I showed the developer my review of it and he told me on Discord that he was making a big redux patch for some time which might incorporate some of the things I said, so who knows how it's going to turn out in the future. So if you're into singleplayer first-person shooters which are actually about shooting, these are pretty much the only choices you have. That may not seem like much, but then the total amount of indie singleplayer first-person shooters released per year isn't as large as the amount of side-scrollers released per year. That's counting games with actual hand-made levels, no procgen roguelite crap. That would make sense, since what you're collecting -runes- are getting fought over by both sides and you're just running around collecting them for delivery to your actual "boss" and have been playing "keep away" the entire time.There's Overload, Amid Evil, Ion Maiden, Dusk, Project Warlock, Hellbound, Quarantined: Viscerafest, the Descent reboot (if being part of an actual old school FPS series counts), HellScreen, Apocryph, Intrude, this game. Something's really screwy about all that, which is why I think the player is actually from THAT part in the ending you probably haven't gotten to yet. You also do not deliver any runes to Prodeus, you keep them with you the entire time. In addition, none of the human enemies can get "converted." Only pure chaos ones. All their entities are universally hostile toward you, and you go around in the dimension of order just breaking absolutely everything you can manage to put a bullet explosive, plasma round, or lightning bolt into. I'm up in the air about your character actually being Prodean, though. If you want to see it, it's hidden in "Excavation." Then you press a button you weren't meant to and make things go totally bonkers. There's one terminal that mentions a ship full of prisoners on death row meant to "be the first ones to enter a new dimension, or die trying." Where you wake up is outside your holding cell presumably, where you were going to be killed at the portal being teleported in an experiment. ![]()
0 Comments
Leave a Reply. |